
Weighting
To ensure any movement of the wings or head didnt stretch or pull areas of the model that were not necessary I needed to weight the skin properly to the biped using the skin modifier and weight tool.
So far the Bat model will not need to be animated extensively - meaning only average amounts of weighting will need to be configured, mostly areas affecting the wing section and the head / neck.
This took some time getting used to how the arms moved with this particular biped as adjustments were needed to be made throughout the weighting process to order to produce a fairly clean skin.













































