This character will be a 'Wild-life photographer' in my animation which will appear for a short period of time, interacting with a majority of the animal characters. Because of this, a slightly lower detail quality will be required due to the limited appearance time in the animation, however a high-standard of modelling will be maintained.
I started off by finding a suitable reference image - the image I found is absolutely perfect and shows 2 views of the body! The tutorial related to this section that I have been using can be found here.
Next, the image was applied to a plane in 3ds Max, using the material editor. Using the left viewport, I began creating a plane and extruding the edges on the foot which can be seen in the image above. Then continued to cover half of the leg using the same method. Following this, I selected the inner border of the leg and applied a symmetry modifier to get a complete 3d shape:
At this point, the vertices need to be shaped to properly craft the shape of a human foot, including the inside, ankle and heel areas. This took careful adjustments and the use of the 'MeshSmooth' tool to preview the end result..
At this point, the vertices need to be shaped to properly craft the shape of a human foot, including the inside, ankle and heel areas. This took careful adjustments and the use of the 'MeshSmooth' tool to preview the end result..
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