This scene was not as difficult to produce compared to the previous scene featuring the fox. Here i have tried to keep the animation down to a minimal and relied on camera angles to get the effect i was looking for.
Unfortunetly I feel the Bird needed to be animated more in this scene in order to get a more realistic looking series of events. Seeing as a biped was not used on the bird, I was limited to the range of movement I could add to the bird - Too much animation of the polygons would cause the program to crash!
However I was able to split the animation up into small clips and mold them together - producing a fairly clean wing flapping animation by simply manipulating the polygons creating the wings.
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