Modelling the Face & Nose
Next came modelling the structure of the face - once the eye socket and the mouth were completed, it was just a case of 'filling' the gaps.
Next came modelling the structure of the face - once the eye socket and the mouth were completed, it was just a case of 'filling' the gaps.
To begind, the bridge of the nose was created by copying the polgons on the inside edges of the eye socket. Once the top was created - the edges were extruded down the nose using the 'extrude tool' to get an even distance between edges.
To create the cheeks - I used the 'create polygon' tool which allowed me to cover larger areas with a polygon effectively. This process was continued to cover the majority of the face.
The images above show the face completely covered with polygons, with no gaps. To further increase the cleanliness of the polygons and allow easier work when the time comes to cover the rest of the head, the 'cut' tool was used to create edges for a more equal layout.
The final section of the face to do was the Nose. This was created while the bridge of the nose was modelling, carefully using the right viewport in order get the desired extruding length away from the face. Through using the cut tool to tidy up the polygons surrounding the base of the nose, i was able to effectively create nostrils to quite a high detail - however no more needs to be done here due to the level of detail I am aiming to produce.
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