Weighting
The fox model required fairly extensive weighting to simulate clean movement of the joints. What makes this type of model particularly difficult to skin properly is the fact that mistakes can easily be seen through small movements and the structure of the skeleton affects a large number of smaller section of each leg.
Testing consistently after small sections were weighted was the best approach to this task - eventually I was able to weight the model to a standard that allows the model to look very realistic with the right use of lighting.
The fact that I needed to keep going back over the skinning process to correct errors has allowed me to become quite proficient using the weight tool and blending the vertices.
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