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Saturday 24 April 2010

Fox Modelling part 1.

The last character in my animation will be a fox - This will require a biped added at a later date to simulate a walk sequence.



To begin - I created a sphere in the left viewport with a setting of 8 segments, this will be used as a base to model the head from. Next the sphere was converted into an editable polygon - this allows us to further model the shape of the head to suit our needs. To create the 'nosel' for my fox, I used the 'bevel tool' on the front two polygons, carefully adjusting the settings to get the desired shape as appropriate. The mouth was modelled by using the cut tool to create an additional edge to which we can extrude from to make the bottom jaw.


The next part was create some ears for my fox - I will only be creating one ear as a symmetry modifier will be applied to the head when the features are finished. To do this I used the 'inset' tool and selected one of the top polygons to create the ear from, by dragging the polygon to from two shapes, a square and a triangle. These were then extruded from the base of the head to form the ear.


The eye was created using the same method - except the extrusion was into the head not away from it! A symmetry modifier was then applied when half the polygons were deleted to get a clean head design for the model as the can see in the image above. Amd the end result..

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