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Thursday 29 April 2010

Bat Biped & Weighting

The bat will also have animated scenes, therefore Biped and weighting is essential.



The bat is by far the most difficult biped to model - positioning the arms and finger along the wings took a fair bit of time getting use to how the arm structure rotates and allows movement. Eventually aligning the biped within the model was easy with appropriate adjustments.



Weighting

To ensure any movement of the wings or head didnt stretch or pull areas of the model that were not necessary I needed to weight the skin properly to the biped using the skin modifier and weight tool.

So far the Bat model will not need to be animated extensively - meaning only average amounts of weighting will need to be configured, mostly areas affecting the wing section and the head / neck.

This took some time getting used to how the arms moved with this particular biped as adjustments were needed to be made throughout the weighting process to order to produce a fairly clean skin.

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