Using a previous techinique, I created the body shape using a plane and extruding the edges. Next the plane was converted into an editable poly, to give it it's bulk using the extrude tool.
A symmetry modifier was then applied to the model and the body aligned correctly with the head. Now comes the attachment to the head, I was extremely surprised with how easy this was to do using the bridge tool after selecting the polygons at the back of the head and the top of the body. looking back now this would have saved time on my human model by using this technique to attach the head. (lesson learnt!)
Finished Model.
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