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Tuesday, 20 April 2010

Human Modelling - Final

To give my model its unique look - I made some alterations to the nose and gave my model sunglasses and hair:




The nose was extended further from the face in an attempt to add the wallace and gromit theme along with simple hair created by yet again extruding the polygons and slitghly reshaping them.

The most challenging part was create the sunglasses - which was done by carefully copying a polygon away from the eye socket and extruding the edges to stretch around the face.

Finalling, the head was attached to the body of my body by scaling the head size down to match the body, then using the polygon create tool to create a new neck:



Modelling the Hands

After finding a great reference image online - I create a plane on the image and extruded the edges to cover the shape of the hand; the same technique used previously. I then added a slight curve to the outside of each finger and added a symmetry modifier to complete the hand.
This was then attached to the wrists of the arms using the weld tool on each vertex.

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